Resume

Downloadable Resume PDF

experience

|| Model and Texture Artist – Mammoth Audio and Visual – Los Angeles, CA || Current

Modeling and texture artist for an in-production training video for SHI Labs. Responsible for the creation of a collection of character and environment assets.

|| Course Instructor – Drexel University Digital Media Program – Philadelphia, PA || Winter Term 2010-2011

Instructor for the course Computer Generated Imagery, a required, introductory level Maya-based class with an emphasis on the pre-animation pipeline, including modeling, unwrapping, texturing, lighting, and still rendering.

|| Bully Entertainment Environment Modeler and Texture Artist – Baltimore, MD || December 2010 – March 2001

Responsible for environment modeling and texturing for the animated television pitch entitled, “Vincent Americano,” a film noir short. Created a wide variety of completed models to fill two different scenes.

|| Nickelodeon Premium Games Intern– New York, NY || April 2009 – August 2009

Assisted in a variety of game-related tasks, including pre-production art, UI design, and quality assurance, for several titles on a variety of platforms (Wii, DS and iPhone) based on various Nickelodeon properties.

|| Weird Little Robot – CG Modeling and Texture Artist – Freelance Company || Current

Personal freelance company responsible for the creation of a variety of CG assets, including modeled environments for Drexel University medical campus and an animated PR short for Western Digital.

skills

|| Extensive and working knowledge of Autodesk Maya, particularly with modeling and texturing pipelines (including polygonal and NURBS-based modeling, unwrapping, and procedural and hand-painted texturing).

|| Familiar with all other aspects of CG pipeline, including Rigging, Animation, Lighting, and Rendering

|| Experienced with Mental Ray rendering engine, including Final Gathering, Global Illumination and other features. Basic knowledge of Renderman Rending Engine

|| Adept with sculpting software, especially Mud Box, and a basic understanding of Zbrush.

|| Broad Adobe Creative Suite knowledge, especially Photoshop and its use for painted textures

|| Knowledgeable of a host of various other pieces of 3D software and plug-ins, including Shave and a Haircut, Headus UV Layout, Foundry Nuke, and Side Effects Houdini

|| Classically trained artist; able to work in a variety of medium, including paint and pencil in addition to digital formats. Experienced in all aspects of drawing, from anatomical studies to perspective, with a special interest in character design.

education

|| Drexel University - Magna Cum Laude Graduate, 2010  || Philadelphia, PA

|| Bachelor of Science, Digital Media – 3D Modeling, Texturing, Animation, Compositing, Game Design

|| Fine Art Minor – Painting, Figure Drawing, Sculpture, Print Making

|| Senior Project Leader Drexel Digital Media Senior Showcase 2010

Concept developer and director of LexiConquest, a literary-themed trading card video game.

accolades

|| SIGGRAPH Student Volunteer – New Orleans 2009 and Los Angeles 2008

|| Brother and Vice President, Sigma Phi Epsilon, PA Beta Beta Chapter.